【NBA 2K10】官方补丁1.1.0已更新内容、公测分享(1L官方更新,2
2K官方发言人Ronnie以第一时间于2K论坛发布补丁所更新内容欢迎大家跟帖分享公测心得
对于6楼直接使用软件进行翻译的版本和我这个版本来说,大家随意借鉴。
按照国际惯例,对于劳动成果如需转载请注明出处3DM NBA2K专区
1L:官方说明
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GENERAL
- Corrected a framerate issue that was causing noticeable slowdown in the paint in specific arenas.
修复掉帧问题,油漆区明显改善
- Corrected a framerate issue that was causing noticeable slowdown during NBA D-League games.
修复NBDL的比赛掉帧问题
- Fixed an issue where Coach Settings were not properly saving to the user’s Settings file.
修复教练设置不能保存的问题
- Addressed an issue where the user would enter into a game where there would either be no crowd present or the opposing team would not appear on the court.
修复玩家进入游戏时可能存在场上没有队员在场的问题
- Fixed an issue where users would get NBA Blacktop rules (no intentional fouls, no 3-in-the-key, etc.) turned on when attempting to play a Quick Game.
修复当玩家快速游戏时NBA公告板占用屏幕的问题
- In-game saves should now load up correctly in the Playoffs game mode.
季后赛模式会延续玩家的设置
- Users are now able to assign any jersey number to a player, on any team, when playing outside of The Association game mode.
王朝模式之外玩家可以任意指定球衣号码
- Games played in the NBA D-League should now have appropriate sized crowds.
NBDL会有合适数量的现场观众
- Fixed a slowdown issue during stoppages of play with created teams.
修复对球员的处理决定后原创球队工资帽延迟改变的情况
- Made a change to where the value for headband colors is stored at. These changes can now be made through Living Roster releases once the patch is released.
修复头带颜色,并且随动态名单的更新变化
- When using the Living Roster, users can now play standard Quick Games with players who are injured in real life.
动态名单中,玩家在快速游戏可以使用受伤的球员
- The Dunk Off trophy should now be unlocking when the requirements have been achieved.
扣篮王选项解锁可以实现
- The Upcoming Matchups and Rebounding Leaders overlays should no longer obstruct the camera during NBA Today/My Player play.
游戏进行中NBA公告板不会长时间遮住画面
- Fixed an issue where the substitution overlay would sometimes briefly cover the action on the court.
修复了玩家在替换球员上场时的说明问题
- Blank overlays should no longer quickly appear/disappear during gameplay.
新闻条不回快速的闪过了
- The camera will no longer cut away to the nosebleed cam mid-free throw during NBA Today/My Player play.
罚球时镜头不会再切换到另一视角
- The ‘On-Ball Defense’ column should now properly perform ascending/descending sorts
持球防守一栏可以正常的排序
GAMEPLAY
- Tuned shooting percentages across the board, particularly in the paint where more shots are now initiated with contact.
调整投篮取向,尤其是战术呼叫引起的更多出手
- Addressed a rare occurrence where the referee would hold on to the ball and not pass it to the shooter during free throw shooting situations.
解决裁判把球扔不到球员手里的情况
- Fixed a soft hang on an inbound where the inbounding player would miss the ball handoff from the referee.
修复球员接不到球的问题
- 360 Specialty Dunks can now be triggered if the player has one assigned
360灌篮可以靠装备使出
- Plays will no longer break when the user strays slightly from the intended path.
游戏中不会因为玩家执行非战术突破而终止
- Both User/CPU alley-oop success has been toned down such that only realistic attempts should now be completed.
空中接力频率下调
- Assists should now only be credited to the passer at appropriate times.
助攻数据将会有更明确的判定
- The CPU should no longer pass the ball to a teammate when the recipient has a foot out of bounds.
CPU不会把球传给身处界外的球员
- Bad passes should be less inaccurate now. They still happen with similar frequency, but some passes can be recovered now.
不正当传球会失误
- CPU players now have better logic behind their turbo energy management (which will keep them fresher for key moments in the game).
CPU球员会更理智的分配他们的体力(会在关键时刻使出全力)
- CPU players should now be more aware of being called for 3 second violations.
CPU球员被吹三秒后会更小心
- Defensive assist is now turned off when the ball is not in play.
空闲球时防守选项会关闭
- The dribbler should no longer teleport back a few feet on the court following a two player steal attempt.
但防守球员试图抢断时,控球队员不会向后退
- Players with unique free throw stances (ex., Paul Pierce) will no longer slide into position to shoot the free throw.
一些特殊球员的罚球视角将不会改变
- Point Guards should no longer end up out of bounds during baseline inbounds coming out of a timeout or dead ball.
控球后卫会根据进攻时间处理球
- Fixed a case where the PG would run in a circle (in anticipation of receiving the ball) in the backcourt during transitions.
修复了控球后卫持球回场的情况
- Players should no longer get stuck in the post in a single player hold-ball animation (often leading to a 24-second violation) when trying to drive to the basket.
球员持球导致24秒违例前不会有特写镜头
- Fixed an issue where the user was unable to give certain players their player-specific animation packages.
修复了玩家在镜头回放时定位球员的问题
- Fixed an issue with a baseline layup where opposing defenders weren’t able to create contact when the animation played out.
修复了底线上篮时不能正确防守的问题
- Addressed a specific dunk animation that would sometimes not result in a made basket despite a successful dunk.
修正了扣篮成功后可能会无效的错误
- The user should now notice more over-the-back calls on rebounds when the boxed out player attempts a rebound.
玩家需要注意试图抢篮板时篮下卡位的问题
- Improvements to the ‘walk the dog’ inbounds play including increased velocity on the inbound.
地滚球过半场得以实现
- Pass accuracy has been toned down for passes out of a double team, passes out of contact shots, and non-inbound full court passes.
被包夹后的传球更合理
- Only 1 timeout is deducted from the total when the CPU calls a timeout for the user.
CPU为玩家叫暂停时,只有1次暂停机会会扣除
- CPU players are now much more selective when choosing to pass the ball while attacking the basket.
CPU球员会更理智的选择传球或是突破
- Offensive rebounds are now much tougher to grab following missed free throws.
罚球不进时进攻篮板更难得到
-Corrected a bigman layup animation that often resulted in an airball.
大个子上篮动作做出调整
- When played locked, the CPU will no longer throw a full court pass following a missed shot due to the user rapidly pressing the ‘Y’ button for the rebound.
玩家呼叫传球时,CPU不再轻易的作出全场传球
- A good number of other changes aimed towards increasing user satisfaction have also been made in this release. These will be apparent as you play the game (ex. The referee will now utilize a bounce pass rather than a chest pass when passing the ball to the shooter during free throw situations, plays will now start quicker when the user manually calls a play, etc.).
一些其他的改进会体现到游戏中
MY PLAYER
- Fixed an issue that would cause a clone of the user’s player to be created when changing teams at the end of the Summer Circuit.
修复玩家在结束夏季联赛是会出现克隆人的问题
- Addressed an issue where users would occasionally hang (often after winning the Finals MVP) when advancing past the end of the season.
解决当玩家得到总决赛MVP时无法结束赛季的问题
- The logic that determines whether or not you get an invite to Training Camp, make the NBA team, and get an invite from an NBA team while in the NBA D-League have all been changed to be a little more forgiving.
玩家将更容易的进入NBA联盟
- Resolved an issue where the 2K Insider was not informing the user of his/her contract status at the conclusion of a 10-day contract.
解决玩家没有收到来自2KInsider发出的10天短合同邀请
- The user’s ‘Drills Remaining’ value will now be properly saved as new drills are accumulated throughout the NBA/D-League season.
玩家的技能点数将会一直保留
- Users who are currently in the Playoffs time period of their seasons will no longer be disconnected from Pick-Up games after the first made basket of the game.
季后赛阶段不会断开赛季进度
- The NBA 2K Insider will no longer incorrectly tell the user he has an important decision to make when a decision doesn’t need to be made.
2KInsider不会再说出一些误导玩家的话
- Fixed an issue that was causing incorrect game results to be posted to the Standings when the user chose to participate in a drill immediately after a played game.
不正确的游戏数据不出出现
- Tuned the substitution logic such that users should no longer be substituted out only to be substituted in at the next dead ball.
不会出现刚上场就被换下场的情况
- Decreased steal success when playing My Player Pick-Up games.
解决抢断训练问题
- Addressed an issue that would cause the Finals celebration to occur after the third win of a series when the user finished that game on the bench.
解决总决赛3场后夺冠的情况
- Animation packages will no longer be reset to the ‘best’ package every time a corresponding attribute is upgraded.
每次提高能力时动作包不再作出最佳默认调整
ASSOCIATION
- Users are now able to sign free agents during the season once the player re-signing deadline has passed.
交易截止日期之后玩家可以签约自由球员
- Fixed an issue where player ratings would drop upon the successful completion of a Development Drill.
修复玩家训练导致能力下降的问题
- Fixed an issue where the number of players the user had sent down to their D-League affiliate wasn’t getting reset despite recalling players back to their NBA team.
修复玩家下方球员之后再召回但没有收获的情况
- ‘Recent Games’ scores will no longer be erased when exiting from practice.
最近游戏数据不会被删除
- The commentators will no longer refer to players as having scored 0 points when that is not appropriate.
评论员不再议论没有得分的球员
- Fixed an issue where draft classes loaded in future years would change the age of the prospects inside the draft class. They should now have the same age they were created with.
修复未来选秀球员年龄的问题
- CPU teams will now trade amongst themselves during 30-team Associations when the user has automated the Player Trading task for all of the teams.
CPU会妥善处理球队间的交易
- Addressed a case where players would not show up on the roster once they were signed by a team.
修复球员签约立即出现在名单中
- The ability for the user to upload their Association stats/standings to the blog interface on 2KSports.com has been added.
玩家上传王朝数据界面已添加
- Tuned the Player Progression system such that Shot Tendencies will progress/regress over a player’s career. Additionally, general Player Progression/Regression has been slightly increased as well.
球员生涯进展得到体现
- 10-day contracts should now work in year 2 and beyond.
10天短合同第二赛季有效
- Lower rated players should now be more accepting of the ‘Role Player’ role.
能力低下的球员会接受球员分配
- Stats accumulated during NBA D-League games will no longer register as Season/Career Highs for players.
NBDL数据不继承到职业联赛
- Corrected an issue where users were able to continue drafting players once the NBA Draft had ended.
修正选秀阶段已结束的问题
- Users should no longer have an obstructed view of the court when performing Development Drills.
玩家不再反对发展训练
- Users should no longer be able to see the overall rating of players during the NBA Draft.
玩家不会看到选秀球员总评
- Corrected an issue where backloaded contracts were getting incorrectly multiplied in the latter years of the contract.
修复合同成倍增加的问题
- In Season mode, users are now able to sign players from the free agent list.
季赛模式可以签署自由球员
- In Season mode, users are now able to trade players without needing to follow salary cap guidelines.
季赛模式可以随意交易球员
ONLINE
- Improved performance and stability for all online game types.
流畅度及稳定性调整
- Corrected an issue in Team-Up play where all players would sometimes see the same player (PG) listed in all substitution slots.
纠正了有时团队游戏中同样色角色出现在名单中
- Removed the spotlights for online play only to improve performance during stoppages of play.
停设聚光灯功能提高性能
- Corrected an issue with the My Player Pick-Up games that would sometimes cause games to diverge upon initiation.
调整一球成名模式的联机公平性
- Fixed an issue where online Association games would diverge at halftime if neither user skipped through the presentation sequence.
修复如果玩家不跳过中场公告就会中断比赛的错误
- Fixed a hang that would sometimes occur when making substitutions during an online Association game.
修正在线王朝的换人问题
- Fatigue should now behave as expected during private Team-Up games.
体力平衡得到调整
- Fixed a hang in Who’s Online that would occur when the user scrolled quickly with a large number of friends on the list.
“谁在线上”界面玩家列表的修复
- Fixed an issue with the Screenshot Upload feature that would sometimes upload an incorrect screenshot.
修复有时玩家不能上传截图的功能
- Fixed an issue where a user’s consecutive win streak would get reset to zero if the user won a game where his/her opponent quit out of the active game.
修复了如果玩家的对手退出游戏,自己在胜利后的连胜场次清零的错误
- Fixed an issue in private matches with friends where all users would disconnect when attempting to play a second game.
修复了玩家在第二轮比赛中的对位球员情况
- Fixed an issue where games in online leagues would diverge if users made changes to the default roster.
修复了网上联盟因玩家更改默认名单而中断的错误
- Addressed an issue where completed ranked games would sometimes not report the results to the server.
游戏结果会上报服务器
- Fixed a Team-Up divergence that occurred when users would rapidly press the ‘Start’ button during the loading screen.
修正了团队游戏一方快速开始的争议
- Addressed a crash in leagues that would occur when the league was using an out of date roster.
过时的名单将不会被使用
- Addressed a divergence in leagues that would occur when the league was using a custom roster and/or had a league size larger than 12 users.
协调了玩家使用自制名单或名单人数大于12人的情况
- Fixed a rare occurrence where some users would experience a crash during the ‘Connecting to Host’ dialog.
修复了一个少见的“连接主机”的对话框
- Improved connection times when attempting to connect to an opponent.
改善连接时间
- Fixed a rare hang on the ‘Closing Match’ dialog that appears at the conclusion of a Team-Up game.
修复了“Closing Match”对话框在游戏中出现的情况 2L:个人实测收集(可能会有争议的条目请跳过)
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1.MP时间可调
2.增加乔丹动作扣篮包(在原有的Air基础上增加3个乔丹的扣篮动作:回身扣、单举展腹以及“NBA标志”扣篮)
3.360扣篮动作完善,装备后可以用出
4.麦蒂投篮动作可激活
5.帧数提高、PERFORMENCE BENCHMARK后帧数稳定
6.MP可调视频选项
7.发带颜色改观
8.CPU进攻时不会发呆
9.马里昂投篮动作可激活
10.电脑的持球快攻能以加速跑追上
11.被双人包夹可以摆脱
12.看到了因被晃到而原地劈叉的动作=.=
13.罚球时裁判传击地球
14.全场传球球速很快但几乎都是失误
15.助攻的判定变得苛刻(接球立即出手的得分才会被判定为助攻有效)
16.篮下对抗调整明显,使得MP模式的犯规罚球增多,但GS依旧不可调整...包括犯规
17.2K Insider说的话跟比赛表现挂钩
18.非要找麦蒂的扣篮动作的话,其实第二级扣篮包就是了...(有运动能力的后卫扣篮包)
19.训练营依旧没有水平视角...
20.增加一种小的护臂
21.丰富了干扰下的出手姿势
22.MP不经下放顺利进入NBA联盟后仍没有开场动画
23.MP模式全明星选票变得合理
24.NBDL的比赛有合理的环境气氛(明显不如NBA)
(随时更新) 占楼~~~~~~ 没翻译看不懂 前排坐等翻译 一般
修正了一个问题——这是导致运行祯数明显放缓,在特定的竞技场,油漆。
修正了一个问题——这是导致运行祯数明显放缓目前在NBA比赛。
修正了一个教练,没有正确设置保存到用户的设置文件。
提出了一个问题,用户会进入一个游戏,就可以不满座或对方球队不会出现在场上。
修正了一个用户,将得到NBA Blacktop规则(没有故意犯规,没有3-in-the-key等),打开时,试图发挥快捷的游戏。
现在,在游戏中保存在季后赛中正确的负荷游戏模式。
-用户现在可以放在任何球衣号码,一个球员,在任何球队,当在外面玩的游戏模式。协会
在NBA的比赛,现在有适当的尺寸目前的人群。
固定一下滑问题,在球队的发挥和创造的故障。
去哪里,改变了颜色的价值是储存在箍。这些改变可以被释放后住在名单补丁。
当使用活名单,现在,用户可以玩游戏,玩家标准快速现实生活中的人受伤。
-灌篮应该打开了奖杯时,已经达到了要求。
在即将到来的比赛,又反弹领导人叠将不再阻碍了相机在NBA球员今天/我玩。
今天,在NBA比赛、/协会即将来临的时间表的叠加不再会阻碍
游戏。
-修正了替代覆盖有时会简要盖上的行动。
——空白叠不应该再出现在游戏中在迅速消失/。
-相机将不再剪掉到鼻血凸轮mid-free扔在NBA球员今天/我玩。
——“防守持球运动员并不是场上作战”一栏,现在会正确履行上升和下降
游戏,
-调谐的投篮的地方,尤其是在投篮现在开始更多接触。
在一个罕有,裁判将抓住球,而不是把它传给枪手在罚球投篮的情况。
强化生命石—挂在一个链柔软发界外球球员会错过的地方把球从裁判员切换。
- 360专业扣篮可触发如果球员之一
-起不再当用户流浪的预期路径。
-用户/ CPU咆哮的成功已经缓和这样,只有现实的企图都应该现在被完成。
现在只能——助攻应归功于他的传球在适当的时候。
中央处理器(CPU),将不再传球给队友当接受者足出格的事情。
应少——传球太差,不准确的。他们还会发生类似的频率,但有些通行证可以恢复了。
现在有更好的球员——CPU逻辑性的涡轮能源管理,这将使他们对关键时刻的新鲜。
玩家现在应该- CPU更加意识到被称为为3秒侵害。
现在,防御援助时,不是在玩球。
-带球应该不再传送回几英尺的一两个球员偷窃的尝试。
以其独特的罚球,球员的姿态(例,保罗-皮尔斯)将不再滑到指定位置的罚球。
-控卫应该不再最终出格的事情在基线界内走出了暂停或死亡的球。
强化生命石—在PG会跑一圈(预计接收球)在后场中。
-球员应该不再会被困在邮局在单人游戏hold-ball动画(通常会导致一个违例)当试图向篮下进行突破。
-修正了用户无法给某些球员自己player-specific动画包裹。
修复了当——在对方后卫基线上篮,没能创造接触时的动画播放。
一个特定的扣篮,动画,有时会导致一个篮子里,尽管一个成功的扣篮。
现在,用户应注重over-the-back呼吁篮板的时候从玩家尝试盒分,10个篮板。
-改善步行在狗玩包括增加速度在界内的入境。
通过精度,已经缓和的传球的球队,经过了双接触球,并且non-inbound全场的传球。
只有1暂停,扣除总当CPU要求暂停为用户。
现在,CPU时更加挑剔选择传球而攻击篮筐。
现在,进攻篮板抢到更为以下罚球不进。
-Corrected一个bigman上篮,常常导致动画面包球。
——当播放锁,中央处理器将不再把一个全场通过以下一投丢的球由于用户快速按“Y”按钮。
许多其他的,对提高用户满意的变化也在这个版本。这将会为你玩这个游戏(特异)。裁判将利用反弹传球而不是胸前传球时球枪手在罚球的情况下,戏剧马上会更快当用户手动电话一出戏,等等)。
在线
改善性能和稳定性,为所有的在线游戏类型。
-修正组队打在所有的球员,有时候会看到同样的球员(PG)上市的所有代用槽。
把聚光灯——为在线游戏只有提高性能的故障。
-修正与我的球员轮换赛,有时会导致游戏分流在启动。
修正了一个网上,游戏会发散半场时协会都跳过通过呈现顺序用户。
固定一诀窍——有时会发生在网上协会制作换人。
现在,疲劳行为与预期在私人共事的游戏。
强化生命石—挂在网上是谁,就发生在当用户快速旋转,以大量的好友名单上。
修复了当——的截图上传功能,有时会上传一个错误的截图。
-修正一个用户的连胜纪录会被重置到零,如果用户赢了一场比赛在他/她的对手放弃了积极的比赛。
修复了当私下——和朋友在比赛的时候就断开所有用户试图发挥第二场比赛。
修正了游戏,在网上联盟会发散,如果用户作出修改默认的名单。
提出了一个问题——有时并不会完成排名服务器报告结果。
强化生命石—当用户一起共事的差异会迅速发生的“开始”按钮按在加载画面。
在联盟——一个崩溃时,会出现在联赛是使用过时的名单。
在联盟——一个分歧时,会出现在联赛是用一个定制的名单和/或有一个联盟的尺寸大于12个用户。
固定一罕见的原因,一些用户体验的碰撞中,主持人的连接对话。
改进的连接的时候,试图连接到一个对手。
固定一罕见,挂在“关闭”对话框出现在比赛的最后组队的游戏。
我的球员
修复了当——那些会导致一个克隆的用户的球员是改变球队在夏末终止电路。
提出了一个问题,用户会偶尔挂(通常在赢得MVP)当推进过去的赛季结束的时候。
——逻辑,决定了你是否得到邀请到训练营,使NBA球队的邀请,从NBA球队在NBA目前都已改为多一点宽容。
解决一个问题——在内线没有2K通知用户身份的他/她的合同在为期十天的合同。
——用户的“演练剩余价值现在会正确的保存了作为一种新型的练习是整个NBA /目前累积的季节。
目前,用户在季后赛的季节期间将不再是脱离了练习赛后的比赛。
NBA 2K -内幕不再会告诉用户他有一个重要的决定时,决定不需要了。
这是一个问题—导致错误的比赛结果将会公布的排名,当用户选择参加演习后立即打游戏。
这样的逻辑-调整,替换不再被替换下场的使用者应当只被替换下场的绝杀球在下一次。
下降时,打我的球员偷成功的练习赛。
提出了一个问题,就会引起决赛之后庆祝发生的一系列的第三场胜利,比赛结束时,用户在板凳上。
-动画包将不再被重置到最好的包装每次对应属性的升级。
协会
-用户现在可以签下自由球员在本赛季的球员续约一次。
修正了玩家,收视率下降在成功完成的基础上发展演练。
-修正了许多的球员已经发送到用户的从属没有得到他们目前虽然召回球员重新回到球队。
最近几场比赛的分数——“不再会被删除时,存在于实践。
评论员,不再指的是球员的时候打进0分,是不合适的。
-修正草案类加载在未来几年内将改变这个年龄。里面的前景,他们现在应该有相同的时候就被创造的。
现在,球队将CPU之间的贸易协会在30-team当用户有自动化的球员交易任务的队伍。
一个情形,玩家将不会出现在名单中一旦他们签署一个团队。
能力———让用户上传协会的数据/排名2KSports.com博客界面上已经被增加。
调谐球员——这样的投篮倾向发展系统的进步将在一个球员的回归(职业生涯。此外,一般的球员的进展已经稍微增加/回归。
现在的工作合同,为期2年。
额定球员——降低现在应该更容易被接受的角色球员的作用。
目前,在NBA比赛数据积累不再登记为赛季新高的球员生涯/。
-修正用户都能够继续起草球员一旦NBA选秀结束了。
用户将不再有——一个阻碍视图的法院执行开发练习。
-用户应该不再能够看到的整体评分的球员在NBA选秀。
在backloaded -修正合同正在正确的增到末后之年的合同。
在赛季的模式下,用户,现在可以签下自由球员名单的球员。
在赛季的模式下,用户,现在可以交易球员而不需要遵循的工资帽指南。 看不懂~~~~~~~~~ 这啥???
MP模式训练会变为负数搞定了没? 前排支持````````````` 6楼的是用软件翻译的吧 ,软件翻译单词就行翻译句子段落就得了吧 lz,这些都是去年11月的家用机补丁的内容,里面什么奖杯系统,那是ps3才有的,这些内容不全是pc版的
不过Ronnie说过,pc版是家用机版补丁内容的整合,大家自行过滤吧 等待翻译,好像修正的东西还挺多 什么啊 翻译完成 估计策儿也是一姑娘,我蹲下面瞧瞧。 还没玩上!! 支持辛苦了 谢谢LZ啊、辛苦了 支持后 ,再看 总之这次大补的效果还真不错!!! 看起来挺不错的哈! MP中还是经常五上无下的...打一会就换人了... 改变真的很多 我玩了很多场发觉盖帽和上篮感觉是变化最大的
当自己追不到快攻的时候是可以故意拉下队员犯规的 还有16:10的画面也正常了
还有好多就不一一说了 策儿真姑娘,铁血真美子! 到底是不是 应该被顶上去的帖子 感谢说明,感谢翻译,辛苦了!!! 果然内线对抗强度没有提到...就觉得和360版的还是有一点区别 联机有什么改进没 更新线上游戏