这个貌似是
OK, now how does the compilation go:1. You type go.bat (EDIT IT before the first run to set the paths)
2. The CPP preprocessor is used to preproces the Actionscript
(yes, you can use #include #define etc you know from C/C++)
3. The Actionsript is compiled to SWF
4. It's disassembled to FLM
5. The PHP is run on the battle.net.flm; it executes the above
<?php GetFullFuncBody("FILENAME_WITHOUT_EXT", "FUNCNAME"); ?>
(e.g. our Actionscript file is sc2.atl, so I place "sc2" in
place of FILENAME_WITHOUT_EXT)
This function will use an (G)AWK script to cut out the function
body from the disassembled FLM file and insert it in the place
where it's located.
6. The battle.net.flm is compiled to SWF
7. It's uncompressed
8. The magic is changed to GFX
9. It's copied to the SC2Battle.net directory
10. Now you can run the SC2 and have fun with your new patch.
下载地址
这里 求翻译 小白鼠在哪里 ..............貌似又是这个 前排围观~召唤白鼠!
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