超强画质补丁 Polished Landscapes - Mipmap 2 完美风景
http://i30.tinypic.com/2j65yx4.jpg原帖: http://forums.taleworlds.net/index.php/topic,76706.0.html
作者: gutekfiutek
Hi all.
Some time ago I've done this:
http://forums.taleworlds.net/index.php/topic,37173.0.html
That mod is not fully compatible with new M&B versions, Fei Dao asked me to fix this, I even started to do thiis, but finally I started new mod instead:)
I need to leave buildings for some time... I'm little bored with architecture.
Its still just beginning, but I think I can share few screenies:D
大家好, 你们还记得一年前我做的MIPMAP fading么
(注:这是在DDS贴图上做的相关改进,使得场景的景深有相应的变化,但是效果并不太好
我去年在GE2的帖子里介绍了此贴,但是在2楼相当不起眼......imageshack.us 的图片又时常被封锁.....
刚才把他单独分割出来, 至少下载地址是有效的官网连接 顺带再更新一下.....
http://bbs.mountblade.com.cn/viewthread.php?tid=85760 )
MIPMAP第一版是针对骑砍0.95版本的,在1.0之后有点兼容问题。 飞刀同学还要我修补一下,不过做着做着就成了这个全新的东东。
我需要远离建筑一段时间,实在是有些厌烦了.....
完美风景mod现在还只是个开始,不过可以先分享一下场景截图。 :D
(注:骨太同学的完美建筑补丁: http://bbs.mountblade.com.cn/viewthread.php?tid=40468)
It's my old idea to make landscapes in early spring/late autumn, so there can be some snow patches and some green plants on one level.
This mean also that I can have leafless trees, or not very dense canopies. So there will be lot of sunlight on the ground, makes it look more interesting (no more flat shadows whenever there is any tree).
This mod will modify ground textures, tree textures, and tree models.
I will replace single trees with tree "clusters", it looks better, and forests look veeery dense sometimes.
There was flora relacement pack, but those trees have too many polys for M&B engine, I'm trying to make my trees have reasonable polycount, so small forest won't kill most of your pc's:)
我原先的想法是制作早春/深秋的场景,所以同时可以看到残存的雪地和常绿的树木。
也可以加点落叶树、或者不那么密集的枝叶,让更多光线照射到地面,这样看起来更有意思(这样有树遮盖的地方也不会有整块的阴影)。
这个MOD将会修改地型、树木的材质贴图,以及树木的模型。
我会将单一的树木替换为“树丛”,这样看起来更生动自然,那些丛林看起来也更加葱郁。
以前有过地表植物替换补丁(注:很早的东西了,花草灌木之类很好看,但用起来比较卡)但是对于骑砍的引擎来说整个场景里的模型面数,加起来太多了。 我试着让丛林有更合理的面数,让绝大多数的机器不会迷失在这个美丽的地方。
There will be less difference betweendifferent terrain types, all of them will have some snow.
I also will try to make several very different tree types - so whole forestswill feel differend (now i have only 3 types of forests - birch, wcker and very rough pine forest)
This will be totally different from Zaro's texture mod, it will be desaturated, dirty etc.
This mod will probably modify gameplay - I can imagine that infantry hidden between dense trees will be quite safe - suffering less from archer fire or cavalry charge.
It's quite nice when you charge through snowy field, few second later fight in the middle of grassy field and end battle killing enemies on sandy piece of land:)
I have several ideas for this mod, need to see what I will be able to do. Probably some water, maybe fog near thr ground, or insects...
So here are few screens (note that it's only 2 day's work, I can name it "sketch")
不同地型之间的差别将会减小,它们多少都会有些残留的雪迹。
我会试着制作几种完全不同类型的树,这样整个森林看起来就会有很大不同了(现在还只有3种:白桦、榛子和很潦草的松树)
这会和Zaro的那个材质补丁有很大不同,这边是更多的不饱和色,整个都灰扑扑的。
(注: Zaro的GE2.5画面增强补丁相信大家都很熟悉吧: http://bbs.mountblade.com.cn/viewthread.php?tid=33347 )
这个MOD也可能会影响游戏的玩法 ---- 步兵隐藏在茂密的丛林当中将会更安全,容易躲避弓箭手的远程袭击,或者骑兵的冲锋。(不过一把火烧起来不知道会是啥样子......)
在早春残雪中冲锋,在绿草丛中战斗,在盐碱地上杀敌...... 也许你会乐意在同一个场景中感受这些。
我有很多想法,但要在这个mod里实现还得看我能做多少。 水景、晨雾、昆虫……
下面的这些图片跟大家分享一下,(这只是两天内完成的,我称之为“草图”)
http://i27.tinypic.com/32znhg7.jpg
http://i27.tinypic.com/141mcg7.jpg
http://farm3.static.flickr.com/2482/3925773688_9f0883ea5e_o.jpg
http://farm3.static.flickr.com/2482/3925773774_f7d36a3a47_o.jpg
http://farm3.static.flickr.com/2626/3925773982_50f78537b9_o.jpg
Here you can see effect of sunlight passing almost leafless trees:
你可以看到阳关穿过稀疏的树叶,在地上照射出斑驳的影子(当然,这需要开启高阴影细节)
http://farm3.static.flickr.com/2533/3925774058_4824aa764a_o.jpg
I think that characters blend nicely into this type of environment, like they are "properly dressed" finally:D
我想骑砍的人物这样才算真正融入了场景,像是他们最终穿上了“正装”。
http://farm3.static.flickr.com/2518/3925774194_22ecf143d6_o.jpg
http://farm3.static.flickr.com/2611/3925774272_0872179ee2_o.jpg
http://farm3.static.flickr.com/2669/3925774330_580c603a13_o.jpg
Yesterday I mentioned that this mod probably will change gameplay - yesterday I have few experiences with denser forests.
There was group of 10 forest bandits, battle took place in one of these wicker forests you can see on pg1.
I ordered my troops to hold and went alone (who cares about few forests bandits;)...
Then it looked like those movies about Robin Hood... i got several arrows in my backand my horse get killed before I found those bastards...
Minimap helps just little bit in those forests.
Another battle took place between me (20 mercenary cavalry) and group of 20 sea raiders. In similar dense forest.
Cavalry is there useless - i got my men killed, only 5 raiders were dead...So I think this mod will add more variety to battle tactics (it will be VERY useful to dismount your troops sometimes...)
Here is screenshot- whole forest was extremely dense...
昨天我提到这个MOD可能会改变一些骑砍的玩法 ---- 昨天我在胡柳丛林里就遇到了一群劫匪
我让部队停下,自己冲上去了,谁在乎几个小贼啊.....
结果就像罗宾汉的电影那样,我还没找到人,马就先被射死了....
在这丛林迷宫里,连小地图都起不到多大作用
另一场战斗也在这里发生过,我的20雇佣骑手对20个海盗,
结果这地方骑兵完全没用,他们都死完了,海盗才倒下5个.....
所以我想这会带来更多变的战术,比如在这里散兵作战往往比阵型更好。
http://farm3.static.flickr.com/2636/3924989051_1bf33cb71f_o.jpg
http://farm3.static.flickr.com/2481/3925774602_ff53fe0c42_o.jpg
http://farm3.static.flickr.com/2454/3924989207_99ef2d7c7d_o.jpg
下载地址
http://www.mbrepository.com/download.php?id=1596&f=PL_Test_version.rar
以上整理转自骑马与砍杀中文站
http://bbs.mountblade.com.cn/viewthread.php?tid=85727
by alixyang 感觉真的好多了。。。漂亮多了 的确比原本的画面漂亮 这个我期待了很久了~~ 上面说对1.0之后的版本兼容有问题有人试过了吗 对帧数影响有多少 真的出了?
天大的喜讯啊~~~
回复 6# 白色旗帜 的帖子
不好说,大概会掉个20左右. 这个早就出了,看中文站的标准发贴:http://bbs.mountblade.com.cn/viewthread.php?tid=91829&extra=page%3D1%26amp%3Borderby%3Ddateline 200人在这效果下对砍得啥机器呢 不是说了,只是贴图置换而已,对机器性能影响不大 这是个好东西,我试试,有什么问题可以问我 装上去试试看的说 拿去试试~~ 比原本的三尖八角好多了PS:楼上各位的回覆这么相似 这个必须顶。不过不知道稳定性如何
还有就是AI的设定一般都是全视的,战术啥的不好用吧。 这么棒的风景,机器带不起来啊。 太好了 很漂亮 很漂亮支持下 這畫面我喜歡 感谢楼主分享~ 感觉画面好了不少
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